War Amateur accredit to a accumulating of bold types in Halo 4 in which you play competitively adjoin added animal players. These battles are training simulations performed by Spartan IVs onboard the infinity, which they use to advance their abilities for Spartan Ops. There are no computer controlled enemies in War Games; every abandoned accessory and adversary is a absolute animal player.
War Amateur offers an absorbing activating to Halo 4 actually altered from either the Advance or Spartan Ops. Because you are arena adjoin absolute players, you get an befalling to action enemies abundant added able than those in the Advance or Spartan Ops. Therefore, some of the strategies that I accommodate for the Advance do not plan about as able-bodied in War Games. There is no abandoned “best” strategy, so agreement with abounding altered approach and accept one that best fits your strengths and play style.
In War Amateur and Spartan Ops, you accept acquaintance afterwards commutual anniversary game. This acquaintance is acclimated to akin up your Spartan IV character. As you akin up, you alleviate new accessories (such as weapons, armor abilities, and perks) and new armor. Anniversary akin requires added acquaintance to unlock, so you will akin up bound at aboriginal and boring afterwards on. Afterwards you adeptness akin 20, you will accept apart all equipment, and any levels accomplished that will accept little aftereffect on your gameplay.
There are 3 agency to accretion experience. The primary way is to complete amateur in either War Amateur or Spartan Ops. Afterwards anniversary game, you will be adored a anchored achievement account and a abundant abate account based on your success during that game. In general, you will accept about 2500 acquaintance from beneath amateur (slayer, oddball, etc.) and 3000 acquaintance from best amateur (Spartan Ops, Big Team Battle, CTF). The additional way to accretion acquaintance is by commutual challenges. There are an array of War Games, Campaign, and Spartan Ops challenges that you can complete to accretion added experience, with rewards alignment from 1000 to 20,000 acquaintance depending on the adversity of the challenge. Challenges arise in abounding variations, such as killing a assertive bulk of enemies in a assertive way, acceptable a assertive bulk of games, or commutual a assertive advance mission on a assertive difficulty. New Challenges are added periodically. Finally, you can accretion acquaintance by commutual commendations. Commendations are agnate to challenges, but they accept no time absolute and new ones are never added. There is a ample array of over 100 commendations, anniversary with amid 5 to 7 stages of completion. Every time you complete a new date of a commendation, you accept a assertive bulk of experience. You can aswell accretion new armor and weapon banknote by commutual the accomplished date of assertive commendations.
After you adeptness akin 50, you can accept from 8 altered Spartan specializations. Anniversary specialization requires 10 levels to complete, and you alleviate new armor with anniversary level. Afterwards commutual the final akin of a specialization, you alleviate a new perk. While these new allowances abandoned accept a accessory aftereffect on gameplay, they do action advantageous bonuses such as added acquaintance per game, faster assassinations, or best overheat times on vehicles. Already you complete all 8 specializations and adeptness akin 130, you accept completed the leveling progression and will no best akin up.
Throughout the leveling process, you will alleviate abundant pieces of armor, all of which can be accessed from the “back” menu. This allows you to adapt the way your Spartan IV looks in both Spartan Ops and War Games, but has actually no aftereffect on gameplay. You alleviate new armor by extensive new levels, commutual commendations, and commutual armor-specific challenges.
Unlike in the antecedent Halo games, you can actualize your own loadout in Halo 4. Anniversary loadout consists of a primary weapon, a accessory weapon, an armor ability, a armament type, and two perks. You can accept 5 altered loadouts at one time, acceptance you to advance altered combinations for anniversary situation. These 5 loadouts are acclimated in both Spartan Ops and War Games, so I advance that set admeasure 2 loadouts for Spartan Ops and 3 for War Games.
Below, I altercate which accessories to use in your War Amateur loadouts. However, these are abandoned my opinions; you should advance a loadout that fits your play appearance the best.
Primary Weapon: I awful advance that you use a headshot weapon as your primary weapon, as headshot weapons accept a abundant best ambit and annihilate enemies faster than any of the advance weapons. I advance that you use either the DMR, Battle Rifle, or Light Rifle. Of these Options, the DMR is the a lot of accurate, the Battle Rifle deals the a lot of accident if not zoomed in, and the Light Rifle deals the a lot of accident if zoomed in.
Secondary Weapon: You should consistently use the Plasma Pistol as your accessory weapon, no bulk the situation. Although the Plasma Pistol and headshot ambush does not plan actual able-bodied adjoin animal players, you can still use the Plasma Pistol to amaze and jack cars and to abolish peoples bouncer and affray them. The Magnum is inferior in accident and accurateness to the headshot rifles, and the bolt attempt does not accord abundant accident to be worthwhile.
Grenade Type: I advance that you use the Frag armament as your armament type. You can animation Frag grenades about corners or up force lifts, acceptance you to annihilate players that are out of your band of sight. If acclimated in aggregate with Promethean Vision, this can be a actual able tactic. However, if you are actual acceptable at afraid your opponents, you may ambition to use the Plasma grenade.
Armor Ability: In my opinion, Active Camouflage and Promethean Eyes are the two best armor abilities for War Games. Promethean Eyes allows you to see your opponents afore they see you, acceptance you to get the aboriginal attempt and the aspect of surprise. It aswell allows you to calmly see players application Active Camouflage. Active Camouflage allows you to break hidden while snipping or bastard up on enemies, which is abnormally advantageous if application shotguns.
Perks: There are a ample array of allowances that accommodate accessory bonuses. You should accept whichever allowances complementing your play appearance the best. Some of my claimed favorites awning added ammo, added common authorization drops, and faster armor adeptness regeneration.
In adjustment to admission non-loadout weapons in War Games, you will allegation to await on Authorization Drops. Authorization Drops are a new bold artisan implemented in Halo 4, replacing the antecedent arrangement of weapon spawns. Weapon crates are abandoned assimilate the battlefield from above, and can accommodate either a weapon, a power-up, or two grenades. There are two types of Authorization Drops, and they are as follows:
Map Authorization Drops arise throughout the map at the alpha of the game, and redeploy afterwards a assertive bulk of time. These drops usually accommodate a bank 2 (Shotgun, Saw, etc.) or a bank 3 (Rocket Launcher, Binary Rifle, etc.) weapon, admitting they can aswell accommodate grenades or ability ups. Any amateur can admission a Map Authorization Bead artlessly by walking up to the weapons crate and acute x, just like swapping with a weapon on the ground. If you are abreast Ordinance, it will appearance up as an figure on your HUD. This figure displays your ambit from the bead and what accessories is in the drop, so it is a advantageous apparatus for anticipation if it is account demography the Ordinance. Drops of college bulk yield best to redeploy.
Personal Authorization Drops are rewards accustomed to players afterwards they account a assertive bulk of credibility in a game. These drops are somewhat agnate to “Kill Streaks” in the Alarm of Duty games. Afterwards you account a assertive bulk of credibility (from kills, assists, cold completions, etc.), an advantage to alarm in Authorization will arise at the top of your HUD. You will consistently accept 3 options, which you can accept by acute the agnate administration on the D-pad. The average advantage will action a ability up, the larboard advantage will action a armament or weapon, and the appropriate advantage will action a weapon. On beyond maps, you are added acceptable to accept bank 3 or “power” weapon options. Afterwards you alarm in your Claimed Ordinance, you will activate alive appear your next one, admitting anniversary consecutive bead requires added points. There is no absolute to the bulk of drops you can accept in a abandoned game, admitting realistically, you will usually accept amid 1 – 3 drops in a archetypal game. Afterwards you alarm in a Claimed Authorization Drop, you can admission your accessories by walking up to the weapons crate and acute x. If you anytime try to “steal” an enemy’s Claimed Ordinance, you will allegation to authority down x for about 3 seconds.
Ordinance Drops aswell acquaint ability ups to War Games. Anniversary ability up provides you with some blazon of advantage for a set aeon of time or until you die. The Acceleration Addition ability up allows you to move, bandy grenades, reload, and bite alert as fast. It lasts for a continued time and is actual advantageous for accustomed the banderole in CTF or extensive objectives in added objective-driven bold types. Accident Addition doubles all forms of accident that you accord (weapon, grenade, and melee) for a abbreviate aeon of time. This agency that you can calmly annihilate an adversary with a abandoned melee, or annihilate them with two physique shots and a headshot with a headshot weapon. If accumulated with added able weapons like the Saw, Beam Rifle, or Fuel Rod, you will become about unstoppable. Over Bouncer provides you with amateur absorber capacity, displayed as a additional blooming bar accoutrement your dejected absorber bar. This added akin of bouncer will not regenerate, and it will cesspool boring over time.
Tips and Strategies
- If you are arena decidedly abominably one day, try arena a few amateur of Spartan Ops. This way, you can balmy up adjoin easier opponents and acknowledgment to War Amateur already you are up to speed.
- If possible, try arena War Amateur with a ample accumulation of friends. Even if your accompany are not great, you can acquaint and assassinate accumulation strategies, giving you an bend adjoin teams of abandoned players. This is abnormally advantageous if arena cold based games.
- In general, I do not advance that you use the Plasma Pistol/Headshot tactic in War Games, as a lot of players can calmly contrivance the Plasma Pistol blast. Rather, you should assets the Plasma pistol for beauteous cars or for application adjoin players at abreast point bare range, breadth they will be clumsy to contrivance it.
- On beyond maps, you will acquisition a ample array of vehicles. If you are on foot, I advance that you break out of the ample accessible areas so that adversary cars will leave you alone. However, if you see a abandoned adversary car with no added enemies nearby, you can use your Plasma Pistol to amaze the car and either jack it (for Ghosts and Banshees) or bulb a armament in it (for Wraiths, Scorpions, or Mantises). Never try to amaze and jack/destroy a Warthog with a gunner, as the gunner will still be able to shoot while the car is stunned. Afterwards you jack a vehicle, be abiding to addition abroad anon so that the disciplinarian cannot re-jack you.
- If you are a weaker player, do not try hasty appear the bank 3 (power weapon) Map Authorization Drops at the alpha of a game. In general, abounding players will blitz appear this point at once, and you will a lot of acceptable be dead afore you can adeptness the drop.
- If you anytime see a red laser pointing at you, this agency that a amateur is aiming at you with either a Spartan Laser or a Binary Rifle. Both of these weapons can annihilate you with a abandoned shot, so it is basic that you run for awning immediately. Jump about sporadically as you run to accomplish yourself a harder ambition to hit.
- Consistently abstain walking into ample accessible areas. You will be actual apparent to enemies wielding continued ambit weapons, and you will be clumsy to yield awning quickly
Loadout Weapons (Headshot Rifles):
- If application headshot weapons added than the Light Rifle, try to abstain application the ambit unless the adversary is actual far away. Application the ambit does not access weapon accuracy, and it will block a ample bulk of your borderline vision. This will accomplish it easier for added players to bastard up on you.
- If application the Light Rifle, zoom in whenever possible. The Light Rifle deals added accident if you are zoomed in.
- If sniping with any headshot weapon, do not consistently appoint an adversary as anon as you see them. Rather, delay until they run out into the accessible and abroad from any cover. As anon as you alpha cutting them, they will activate sprinting for cover, so it is basic that you can both abolish their bouncer and annihilate them with a headshot afore they can adeptness safety.
- If application a headshot weapon or a absolutely automated weapon at abutting range, try jumping and affective sporadically to accomplish yourself a harder ambition to hit. However, abandoned do this if you can still hit your ambition consistently.
- If you aboriginal see an adversary up close, it may be your aboriginal acknowledgment to bandy a armament at them. However, in the time it takes for you to bandy the grenade, you can accord added accident by artlessly cutting the enemy. Therefore, your aboriginal acknowledgment if you see an adversary should be to shoot them, and abandoned use grenades to animation about corners if you do not accept a absolute attempt at them.
- At actual abutting range, headshot weapons accord a lower accident per additional than absolutely automated advance weapons. Therefore, you will usually lose if you appointment an adversary with an advance weapon at abutting range. Consistently try to aces off the adversary afore he can get close.
- If you accept been hit by an adversary assorted times with a headshot weapon and they are still abounding health, do not try to appoint them with your headshot weapon. Unless you get actual lucky, you will assuredly lose. Rather, run for awning and appoint them already your bouncer regenerate.
- If you already accept acceptable weapons if you accept a Claimed Authorization Drop, accede allotment a ability up. Ability ups are even added able if accumulated with able weapons. In particular, Accident Addition will accomplish you about unstoppable if accumulated with a able weapon.
- Do not try to alarm in Authorization if enemies are adjacent and can see you. They may try to annihilate you and abduct your Authorization afore you can grab it.
- Alarm in your Claimed Authorization Drops as anon as you can acquisition a safe abode to do so. If you delay to alarm in Ordinance, any credibility you account will not be counted appear your next drop.
- Accede application Acceleration Addition in aggregate with abbreviate ranged weapons like the Saw, Shotgun, or Scattershot. This will acquiesce you to arise aural ambit of the adversary faster, so they will accept beneath of a adventitious to aces you off from a distance.
- Both Accident Addition and Over Bouncer endure for a actual abbreviate aeon of time. Therefore, to account a lot of from these ability ups, play abundant added aggressively if you are application them. Try hasty into the adversary abject or into the centermost of the action; although you may die, you should get actually a few kills afore accomplishing so.
- You can affray abundant faster than accepted if you accept a pistol drawn.
- If you accept to affray the enemy, be abiding to time your advance carefully. Delay until they accept almost 30% of their bouncer remaining, at which point you can annihilate them with a abandoned attack.
- If you are in a close-quarters calm area, you can use a Plasma Pistol and affray aggregate to bound yield down a abandoned enemy. If you apperceive that an adversary is abutting your position, activate charging your Plasma Pistol and delay abaft a aperture or corner. As anon as the adversary accomplish through the aperture or corner, shoot him at point bare ambit with the Plasma Pistol and chase with a abandoned affray attack. This tactic is abnormally able because you affray faster with the Plasma Pistol drawn.
- You can accomplish a tactic agnate to the one explained aloft with the Magnum as well. Delay abaft a aperture or bend as an adversary approaches and affray them as anon as they footfall in foreground of you. This will absolutely abolish their shields, acceptance you to accomplishment them off with a quick headshot. Already again, this is abnormally able because you affray faster with the Magnum drawn.
- You can bandy grenades abundant faster if you accept a pistol drawn.
- Promethean Eyes is abnormally advantageous if bouncing grenades, as it allows you to see breadth enemies are ambuscade abaft awning and about corners.
- You may accede creating a grenadier class, in which you accept the allowances that accord you added grenades and accomplish your grenades accord added damage. You can again use this chic in abutting abode calm maps, breadth grenades are the a lot of useful. Be abiding to use Promethean Eyes with this loadout.
- Do not bandy grenades if you accept a bright attempt at an enemy; this wastes adored time that you should absorb cutting them. Rather, use Frag grenades to animation about corners or awning if the adversary tries to yield awning or run away.
- With a little practice, you will acquisition that it is actual simple to animation frag grenades about obstructions. To do this, artlessly anticipate of the frag as a animated ball, and bandy it at the bend at which you would bandy a animation brawl to reflect about a corner. Keep in apperception that the armament will cycle hardly afterwards landing.
- Frag grenades are the a lot of able in bound hallways, as they will not cycle abroad from their ambition afore detonating.
- Abounding player’s aboriginal aptitude is to run about a bend and adumbrate if they are injured. However, if you can appropriately animation a armament about the corner, you can annihilate the amateur afore their bouncer regenerate. If possible, accomplish the armament cycle hardly accomplished the amateur so that they will aimlessly run aback about the bend appear you, breadth you can again accomplishment them with your weapon.
- If application the Sniper Rifle or Beam Rifle, accede agreeable enemies at average or abutting ambit after zooming in. This way, application the weapon feels a lot like application a headshot weapon, and in my opinion, makes it a lot easier to use. Annihilate the adversary with either a headshot or two quick physique shots. It is easier to do this with the Beam Rifle, as it retains abreast absolute accurateness if accursed after zooming in (while the Sniper Rifle does not). You will get 20 credibility instead of 10 for every kill, even if you don’t get a headshot.
- The Binary Rifle is one of the a lot of able weapons in War Games, as it allows you to annihilate infantry with a abandoned physique shot. The Binary Rifle is actual inaccurate if not zoomed in, so I advance that you consistently zoom in. I aswell advance that you abandoned appoint enemies from a distance, as it will be easier to hit them and they will accept a harder time cutting you back. Apprehension that the Binary Rifle emits a red targeting laser at all times, so enemies will apperceive if you are aiming at them. Therefore, you allegation to act fast and shoot them afore they can run to cover.
- If application a rocket launcher (such as a Fuel Rod, Rocket Launcher, or Incinerator Cannon) adjoin infantry, consistently shoot at the enemy’s foot. All three of these weapons will accord abundant accessory accident to annihilate a full-health amateur with an aberrant hit. This way, they will not be able to contrivance the missile, while if you blaze anon at them, they may be able to contrivance it. Furthermore, I advance that you jump just afore cutting to accord the rocket a added bottomward bend appear the enemy’s feet. This will accomplish you beneath acceptable to miss.
- Although it is abandoned a tier-2 weapon, the Rail Gun is an acutely able weapon in War Amateur as it can annihilate an adversary in abandoned one hit. As you allegation it up, accomplish abiding that you are aiming at the enemy, as it will acquiesce you to accomplish a lock-on. That way, the projectile will home assimilate the adversary as you fire, authoritative it about absurd to miss. If charging the Rail Gun, apprehend that it has a abundant beneath allegation time than the Spartan Laser.
- Because the Spartan laser has actual bound armament and takes a continued time to charge, I advance that you save it for antibacterial vehicles. The Spartan Laser emits a targeting laser as you allegation it up, so your adversary will accept affluence of admonishing afore you fire. This makes it actual difficult to use adjoin infantry. On the added hand, due to its immense accident output, the Spartan Laser is abundant adjoin vehicles, and can annihilate a lot of in a abandoned shot.
- If application abbreviate ranged weapons such as a Shotgun, Energy Sword, or Scatter Shot, yield awning abaft doorways and corners and delay to advance the enemies until the cantankerous the doorway/corner. If accumulated with Promethean Eyes or Active Camouflage, this address can be even added effective.
- If application the Saw, apprehension that it has abundantly abbreviate range, and should be acclimated analogously to a shotgun or affray weapon. Get as abutting as accessible for best damage, and break in close-quarters areas to abstain getting best off from a distance. The Saw is abnormally advantageous if active assorted enemies at already surrounding an objective.